Managers,
We’re rolling out a brand-new fight engine for BigDawgBoxing. This isn’t a patch to the old one — it’s a complete rebuild designed to stay faithful to the rules you know while fixing long-standing issues.
**What stays the same**
* Your Fight Plans (FPs) still work with the same syntax and rules.
* Public and private fight reports remain part of every bout.
* Recovery, styles, injuries, and knockdown/KO logic all follow the same published formulas.
**What’s different**
* **Rebuilt core:** The old engine was stitched together over many years. The new one is modern, lean, and easier to maintain.
* **Consistency:** Every fight is fully deterministic when run with the same seed — no more unexplained differences when re-simulating.
* **Shortform storage:** Instead of spitting out long reports directly, the engine now saves a compact shortform record of each round. When you view a fight, that record is turned into commentary. This makes fights load faster, reduces storage, and lets us improve commentary without touching the engine.
* **Future-proofing with AI:** Because the engine now separates raw fight data from the commentary, we can bring in AI tools to generate richer, more dynamic play-by-play. Over time this could mean smarter analysis, varied commentary styles, or even interactive coaching tips.
**What this means for you**
Day-to-day managing won’t change. You’ll still build FPs and study reports the way you always have. But the system under the hood will be faster, more consistent, and ready to support new AI-powered features that enhance gameplay without altering the underlying rules.
Stay tuned — you’ll be able to test the new engine in sparring before we cut over to using it for live fights.
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