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BigDawgBoxing Engine Update: A Fresh Start

Posted 2025/09/09 7:05 PM by Game Admin

Managers,

We’re rolling out a brand-new fight engine for BigDawgBoxing. This isn’t a patch to the old one — it’s a complete rebuild designed to stay faithful to the rules you know while fixing long-standing issues.

**What stays the same**

* Your Fight Plans (FPs) still work with the same syntax and rules.
* Public and private fight reports remain part of every bout.
* Recovery, styles, injuries, and knockdown/KO logic all follow the same published formulas.

**What’s different**

* **Rebuilt core:** The old engine was stitched together over many years. The new one is modern, lean, and easier to maintain.
* **Consistency:** Every fight is fully deterministic when run with the same seed — no more unexplained differences when re-simulating.
* **Shortform storage:** Instead of spitting out long reports directly, the engine now saves a compact shortform record of each round. When you view a fight, that record is turned into commentary. This makes fights load faster, reduces storage, and lets us improve commentary without touching the engine.
* **Future-proofing with AI:** Because the engine now separates raw fight data from the commentary, we can bring in AI tools to generate richer, more dynamic play-by-play. Over time this could mean smarter analysis, varied commentary styles, or even interactive coaching tips.

**What this means for you**
Day-to-day managing won’t change. You’ll still build FPs and study reports the way you always have. But the system under the hood will be faster, more consistent, and ready to support new AI-powered features that enhance gameplay without altering the underlying rules.

Stay tuned — you’ll be able to test the new engine in sparring before we cut over to using it for live fights.

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Posted 2025/09/09 7:07 PM by Game Admin


FAQ

Q: Do I need to rewrite my Fight Plans?
A: No. Your existing FPs work exactly as before.

Q: Will the AI change fight outcomes?
A: No. The core engine math stays the same. AI will only be used for generating better commentary and analysis of fights.

Q: Will public and private reports still exist?
A: Yes. Both remain — the only change is that they’re generated from compact shortform records rather than baked-in text.

Q: What’s the benefit of shortform reports?
A: Faster fight loads, smaller storage, and the ability to improve commentary or add new viewing features without touching the engine.

Q: Can I try the new engine before it runs official fights?
A: Yes. You’ll be able to spar with it first to get familiar before we switch it on for live bouts.

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Posted 2025/09/10 6:54 AM by ZWIP

Gonna be fun and interesting Boss. After 30 years it might take time to get used to, LOL

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Posted 2025/09/11 1:58 AM by Ring One Boxing

Ayyyye

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Posted 2025/09/18 10:56 AM by J.Aaron Hall

@ZWIP Yeah, hard to believe I am still playing after 25 years have passed. Couldn't have seen that coming when I first joined under the EKO era.

@Game Admin, this sounds great. I've played around with an LLM installed on my desktop, training it on fight plans and styles...it can come up with a rudimentary plan but complex calculations like if end>200-(round-1)*3 then 4h/11/5(allout) completely escape its vocabulary. Looking forward to see what you roll out.

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Posted 2025/09/18 9:27 PM by Game Admin

I have to finish the engine port before anything else get's moving. It's not huge at 16,500 lines but it's a big job in my spare time. I have the basics done. Just the endless code/QA cycle now.

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