It has been a while since myself or DB has posted Alcatraz FP's..I will again. We made the
Alcatraz gym probably 7 or 8 years ago to put fighters from Suspended gyms in. On occasion
we have had a Alcatraz fighter give away. Most of the fighters are pretty old and beat up by
now but there are still some viable fighters there. Take a look..if there are a few guys that are not
retired and you want them either PM me or post them underneath and I can send them over
to your gym. There is a Dancer/Slugger/Tgh and Outside plan put in each fighter and they never
change. Actually I hadn't been in for a long time to check up on things,,LOL...I only went in today
because I was fighting a Alc guy for HW championship...The guy I am fighting had over 2500 AP
points to spread around..For fairness I spread them out so he is much better now than before.
Here is Alc plans..actually pretty decent plans.
Dancer,
1) 4H/6/10 (ring)
2) if score >=1 then 4b/6/10 (ring)
if score <1 then 7h/4/9 (ring)
3) if score >=4 then 3h/6/11 (ring)
if score =3 then 1/1/15 (ring)
if score =2 then 4b/6/10 (ring)
if score =1 then 5b/5/10 (ring)
if score <1 then 9/4/7 (ring)
if score <=-2 then 5b/6/9 (ring)
8) if score >=4 then 3h/6/11 (ring)
if score =3 then 1/1/15 (ring)
if score =2 then 4H/6/10 (ring)
if score =1 then 5h/5/10 (ring)
if score <1 then 9h/4/7 (ring)
if score <=-2 then 6b/5/9 (ring)
9) if score >=1 then 4h/7/9 (ring)
if score <1 then 6h/5/9 (ring)
if score <0 then 9h/4/7 (ring)
if score <=-3 then 5h/7!/8 (ring)
12) if score >=2 then 1/1/18 (ring)
if score <2 then 9h/4/7 (ring)
if score <=-2 then 5h/7!/8 (ring)
Slugger,
1) 4h/9/7 (clinch)
2) 4b/9/7 (clinch)
if opp is tired then 5b/9/6 (clinch)
if opp is hurt then 5h/10/5 (inside)
8) if score >=2 then 5h/10/5 (clinch)
if score <2 then 5h/11/4 (clinch)
if opp is hurt then 5h/10/5 (allout)
11) if score >=2 then 5h/10/5 (clinch)
if score <2 then 5h/11/4 (inside)
if score <=-2 then 5h/10/5 (allout)
if opp is hurt then 5h/11/4 (allout)
Outside,
1) 4h/7/9 (outside)
2) if score>=1 then 4b/7/9 (outside)
if score <1 then 6h/4/10 (outside)
3) if score >=4 then 3h/6/11 (outside)
if score =3 then 1/1/15 (outside)
if score <3 then 4b/7/9 (outside)
if score <=0 then 7/4/9 (outside)
if score <=-3 then 5b/6/9 (outside)
9) if score >=2 then 4h/7/9 (outside)
if score <2 then 7h/4/9 (outside)
if score <=-3 then 5h/6!/9 (outside)
11) if score >=2 then 4h/7/9 (outside)
if score <2 then 7h/4/9 (outside)
if score <=-3 then 4h/8!/8 (allout)
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