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Help How To Write A Fight Plan

Word of Warning

FPs are math- and strategy-heavy. The better you read your fighter & opponent, the better you’ll do.

1) The Basics: Aggression / Power / Defense

Each round you have 20 total points to divide:

Aggression / Power / Defense

Examples:

4/8/8   5/5/10   5/1/14
  • Unused points become rest (endurance recovery). Example: 1/1/12 spends 14 ? 6 rest.
  • High strength favors higher power; low strength favors higher defense.
  • Avoid Defense = 1 unless you enjoy upsets…
Engine Rule All three numbers must be = 1 and their sum = 20.

2) Round Tags & Read Order

Prefix a command with a round number and ):

1)5/5/10
2)4/8/8
6)4/6/10
  • The resolver reads plans bottom ? top.
  • “Last seen” round line persists until another round supersedes it.
  • Double-check prefixes—one missing digit can pin your R1 plan to the bottom and override everything above.

3) Modifiers

ModifierPlacementEffectValidation
H (Head) After Aggression ? 4H/8/8 Focus head; more cut/KO potential. Fewer total punches than unmodified targeting. Allowed suffix
B (Body) After Aggression ? 4B/8/8 Focus body; drains opponent endurance faster. Fewer total punches than unmodified. Allowed suffix
! (Dirty) After Power ? 4H/8!/8 Increases damage & injury risk; may trigger warnings, point deductions, DQ. Allowed suffix

4) Styles (Short + Long Form)

Note: The engine only reads the first three letters of a style name. You can use either the short form (e.g. ins) or full name (inside); both will work the same.

A style may be omitted if nothing follows the Defense value. If anything follows Defense, a valid style in ( ) is required.

Short CodeFull Name(s)ArchetypeStrategic Notes
insinside, close, short, brawlSlugger / Inside fighterBoosts strength advantage (+50%), -15% agility. Great for KOs; risky vs. faster foes.
rinring, long, distanceDancer / SlapperBoosts agility advantage (+50%), -15% strength. Excellent for decisions or evasive tactics.
corcorner, chaseAgile sluggerReduces opponent agility by your advantage (max 10%); costs ~0.25 endurance per aggression point.
cliclinchSluggerConverts 50% strength advantage into agility; -1 Agg to rest; beware defense >10 penalties.
out, jaboutsideTall / Technical fighterLeverages height (+50% height bonus); -15% strength. Best with =6? height edge.
coucounter, waitSpeed specialistAuto-lowers aggression below foe’s; adjusts agility ±25% of speed difference. Advanced use.
feifeintFast / Defensive+50% speed advantage; -1 Agg to rest. Good for tactical exchanges and conserving energy.
banallout, banzaiRisk modeDouble damage dealt, quadruple damage received. Use as a late-fight gamble.

5) Conditionals & Blocks

Simple IF / THEN
if warnings > 0 then 4/7/9 (clinch)
Block: IF … BEGIN … END.
if round >= 10 then begin
  5/9/6 (inside)
  6H/8/6 (counter)
end.
  • # starts a comment line (ignored).
  • stop terminates execution of the current branch.
  • Unmatched begin/end. fails validation.

6) Variables You Can Use

  • round — current round number
  • end / endurance — your endurance points
  • opp / opponent — opponent endurance tier (strong / tired / hurt / weak)
  • score — current score margin
  • warnings — number of referee warnings
  • mycuts / hiscuts — your vs. opponent cut severity
  • Comparisons: = <> < <= > >=
  • Logic: and or xor
  • Math: + - * / with parentheses

7) Example Fight Plans

Slugger vs. Weaker Slugger
1)4H/9/7 (clinch)
if warnings < 1 then 4H/9!/7 (clinch)
if hiscuts > mycuts + 2 then 4H/10/6 (inside)
if hiscuts > mycuts + 2 and warnings < 1 then 4H/10!/6 (inside)
if round >= 10 and opp = "tired" then 4H/10/6 (inside)
if round >= 10 and opp = "hurt" then 4H/11/5 (inside)
Dancer Control Plan
1)4H/6/10 (ring)
2)4H/6/10 (ring)
if score < 1 then 5/5/10 (ring)
3)4H/6/10 (ring)
if score < 1 then 6/4/10 (ring)
if score < 0 then 8/2/10 (ring)
if score < -1 then 10/2/8 (ring)
if end < 160 * .75 and score > 2 then 1/1/12 (ring)
10)4H/6/10 (ring)
if score > 2 and end < 160 * .50 then 1/1/18 (ring)
if score > 2 and end > 160 * .75 then 4H/8/8 (corner)

8) Validator Summary (What the Game Rejects)

  • Any of Agg/Power/Def < 1, non-numeric, or total > 20.
  • Malformed structure (missing slashes; “if … then” with no result; unmatched begin/end.).
  • Style omission is allowed only if nothing follows Defense. If there’s trailing text, a valid (style) is required.
  • Invalid style code (or first 3 letters don’t match a valid short form).

© Xentara / BigDawgBoxing — Consolidated Guide (Help + Engine-validated notes)