RISK MAP
It will be one of the
greatest battles waged in TBG. The battle to take over the world in this
recreation of the classic game RISK. With the use of a simple scoring
system, moves made by IM (secret), virtually unrestricted fighter types (toughman
not included because of time table of tournament), simultaneous tactical and
strategic moves, this will be the ultimate of Botton tournaments. As with
all Botton tournaments, the fights will take place in game, but with the use of
the scoring system, the managers will do battle as well by use of the map.
Since there is only eight territories only eight members can play. First
come first serve. Only entries made by IM will be
accepted and I'll post here when the tournament has been locked out when
all eight tournament positions are filled.
How To Play:
Each member
participating will choose a flag and start in a continent that will be chosen at
the beginning of the tournament. They will have already sent to me the
names of the two fighters who they wish to start out within their territory.
The names of all the fighters are kept secret and tracked by me (I'm not
participating in this one) and are only represented by the map figure which also
displays the fighter's rating. It will be up to the other members
participating to determine who those fighters might be by the rating they are at
and the outcomes of the fights they've had. Toughman is the only division
in which the fighters are excluded, but any other fighter can be created for the
use of your "army" from strawweight to heavyweight. Each fighter does not have
to be in the same division.
At the beginning of the
week, before Monday 1:00pm Game Time, each participant must send in their Risk
Turn with the use of IM. The Risk Turn consists of some elements.
Each week the managers competing and still not eliminated will be able to create
one new fighter for every two territories they own that they can place in one of their claimed territories.
This "reinforcement" fighter can be a strawweight - heavyweight and must have a
rating and record of 0 0-0 at the start of that week, Monday 1:00 game time.
So a manager anticipating that he would want a strawweight reinforcement for the
next weeks Risk Turn placement may create the strawweight in the middle of the
previous week to insure he is scheduled for the following week's fights.
Only territories owned at the beginning of the week will be allowed for
placement of these reinforcements. Within the Risk Turn sent by IM, the
manager will also add in his Attack Moves. There can be as many attacks as
the manager has fighters, but only one battle per fighter per turn. There
is also one Defensive Move allowed that can only be done by a fighter (or army)
that has not been used to attack another territory. A defensive move
can only be to an already claimed territory. Armies can only move to one
adjacent territory at a time.
So a manager's Risk Turn
IM to me might look like this:
"(new
fighter/reinforcement) Ucker Stealth - place in Asia
Attack Middle East from
Asia using Timmy Tank and Shotgun Steve
Defend Australia from
Asia using Nuclear Naomi"
Once your Risk Turn is
sent in by IM, only that IM will be the Risk Turn allowed for that week, so
insure that that week's Risk Turn being sent by IM is exactly the way you want
it or it will be considered the fooleries of war . The week's fights will
progress followed by the Battle Map being posted on Saturday before 1:00 game
time that will show that weeks moves by all the players and the outcomes of
their fights. By using the scoring system, the outcomes of the battles
will be very easy to determine the victor of the embattled territories, with few
exceptions.
Fighter ratings are a
very important part of this tournament. Note that the scoring system
includes Loss - TKO. If a fighters rating is at 0 then that fighter (army)
will have no effect within a battle, but his fight outcome will be posted on the
map to elude to the raise in rating if the fighter wins that weeks bout.
Fighters or armies that have a rating of 0 are vulnerable to attack from
those fighters or armies that have a rating of 1 or higher because after
multiplying the fighters week score with his rating, those fighters or armies
with a 0 rating will end up producing no points for that weeks battles.
The higher your fighter's rating is, the more powerful that particular fighter
or army is. Fighters who are dumped or retired during the course of the
tournament will be considered MIA and may not be reintroduced back into the
game.
Confused yet?
Let's go through a short scenario. In the following scenario it could be
about 5 or 6 weeks into the tournament, managers are playing really aggressive
and already there are major casualties as four of the managers are already
eliminated from the game and only four remain. After the managers
participating have sent to me their Risk Turn before Monday 1:00 Game Time and
those weeks fights have ran, I will post in the commentary that week's Battle
Map after the final fights of Friday and before Saturday 1:00 Game Time which
will consist of those moves made and reinforcements placed by the managers
involved. Every fighter will have a small white box next to them, or next
to their stra